Projects

Binocular rivalry as a detection tool for amblyopia

The project aims to develop a rapid, objective vision screening tool for identifying amblyopia in preschool children using abnormal binocular rivalry dynamics. Amblyopia is a leading cause of monocular vision loss, affecting 3.3% of the US population. Early intervention before age 7 yields better outcomes, making a scalable screening test for preschoolers an unmet public health need.

We investigate abnormal binocular rivalry dynamics as a behavioral biomarker for amblyopia in adults, exploring diagnostic power in a patient sample and determining the minimum rivalry data collection duration for…

Binocular Rivalry and its neural processing in cortical hierarchy

It has been a mystery as to what level of cortical hierarchy is suppressed in visual processing from the amblyopic eye and how neural representations change when increasing contrast or paying attention to the amblyopic eye. In this project, we will adapt a standard EEG binocular rivalry paradigm, which modulates stimuli at different frequencies in each eye and incorporates a behavioral measure of perceptual eye dominance. We will simultaneously measure neural activity along the cortical hierarchy and perceptual eye dominance under 3 conditions: equal contrasts in the two eyes, perceptually…

Talking Signs

Created by William Loughborough in 1979, Talking Lights was a system of infrared transmitters and receivers allowing blind and visually impaired travelers to quickly and easily "read signs" at a distance.

Magic Map

The Magic Map is an interactive 3D map installed at the Magical Bridge Playground in Palo Alto, California. It consists of a 1/100 scale 3D bronze representation of the playground, which includes over seventy play structures organized into multiple play zones and paths. When the tip of the "Magic Wand" tethered to the map is pointed to a specific feature on the map, the name and description of the feature are read aloud in audio. This interactivity makes the map accessible to visitors with visual impairments, and without requiring them to read braille.

Vestibular Function in AMD: Verticality Perception

To accurately perceive one’s own state and that of the surrounding environment, visual, vestibular and somatosensory inputs must be appropriately weighted and dynamically reweighted depending on the environment and task difficulty, as well as signal reliability (and availability). Aging is associated with an increase on visual dependence (a greater weighting of visual information). In this project we investigate how loss of visual information due to AMD affects this reweighting process and if an increase in visual dependence may be maladaptive in AMD.